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Previews and Ideas
Here is an excerpt of the Netbook of Time:
There are many different aspects to time, and many gods/goddesses have devoted part
of their energies to one of those aspects. Every once in a while, a goddess or god comes along and
devotes themselves completely to time and all of its ramifications. Although these goddesses or gods
are ultimately very, very powerful, as they control all aspects of time, they are rarely involved in
deity squabbles and power fighting, as it is not in their interest. Oddly enough, these gods and
goddesses who devote themselves fully are often revered in many different cultures, even those with
completely separate pantheons. Here is the greatest god of time:
Chronos
God of time
Alignt.: N
Father Time, the Unhaulting One, the Impassionate and Unceasing One, and Baby New Year.
Chronos is one of the original gods of the multiverse. Often thought of as the originator of time,
Chronos takes an extremely hands off approach to everything except time. Spending much of his time
undoing the effects of his daughter Iora with the help of his consort Xrasis, Chronos has little time
or energy to devote to the struggles between evil and good. His worshipers include sages, seers, and
others that search for lost information and histories.
The domains that he is associated with are Time, Life, Divination, and Knowledge.
Chronos's symbol is a spiraled hourglass.
A number of domains exist in various d20 publications that affect part of the aspects of
time. One such domain that has appeared a number of times is the Divination domain. This domain often allows
a character to cast greater and greater divination spells to look into the future.
We wish to present to you a few new domains that deal with a number of aspects of time. The first one
is a generic time domain.
Time Domain
Deities: Chronos, Xrasis, Iora
Granted Power: The cleric/ecclesiastic can choose one of the following feats for free: Extend Spell,
Quicken Spell, or Improved Initiative
1. True Strike
2. Gentle Repose
3. Haste
4. Freedom of Movement
5. Permanency
6. Contingency
7. Mass Haste
8. Foresight
9. Time Stop
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Copyright Information
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The Netbook of Time is an independant rpg-fan web-site
affiliated with the FanCC. The FanCC is a fan based community of role players dedicated to building
upon the foundation of the Dungeons & Dragons® 3rd Edition game and D20 System® created by Wizards of
the Coast®. WIZARDS OF THE COAST®, Dungeons & Dragons®, D&D®, and the D20 System® are registered
trademarks of Wizards of the Coast, Inc. The Open Gaming License© is owned by Wizards of the Coast,
Inc. The D20 Scriptorium and Fan-Community-Council have no affiliation with Wizard of the Coast®, the D20 System®, the
Open Gaming License©, or the Open Gaming Foundation®. THIS SITE IS NOT PUBLISHED OR ENDORSED BY
WIZARDS OF THE COAST, INC. |
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